Space D&D was good times. None of the ship battle rules I came up with came into play. I didn’t feel I had enough detail in the asteroid encounters, but that didn’t matter much, either. Mostly, the game ended up about being about bartering with aliens and figuring out how to get back to earth. (They started out trying to get enough food to wait “half a solar unit” for the space bus, then shifted to gathering enough things to barter for a Navigatron.)
The guy was really into ship swiping. In the first encounter, I expected the bad guy visiting earth to get away with his captive. Then, another ship would arrive and take the party to space.
Instead, the guy hopped into the ship as it took off, then made the rolls to chuck the bad guy out before it left the atmosphere. He let the ship take him to the asteroid belt.
Later on, some cacodemons blew up his ship, then got out of their ship to shake the party down. The guy decided immediately to take their ship. They ran into the cacodemons’ ship and took off.