More from Uncertainty in Games:
Perhaps the most extreme example of brute force complexity is The Campaign for North Africa (Berg, 1979), a ludicrously detailed game of the North African front in World War II that does such things as track individual pilots and aircraft, with rules governing minutiae like water consumption (Italians consume more because they need to boil pasta, apparently) and the siting of prisoner of war camps (you may not place them in wadis because of the danger of flash floods). It typically takes 1,500 hours to play a complete game, the rules are 90 pages long and printed in 8-point type, and the amount of bookkeeping involved is staggering.
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