Example One Jillion of why you should never trust a company:
Many of the veteran game developers at Irrational had been through layoffs and even studio closures before, but those were usually the result of financial woes. When a publisher canceled a game, developers knew to start updating their résumés. When a game failed to sell enough copies, the studio behind it could be in danger. Those events made sense. But with Irrational, as perhaps befit its name, logic had flown out the window. This was the studio behind BioShock, still, six years later, considered one of the greatest games ever made. Sure, the process of making BioShock Infinite had been painful and expensive, but the game sold millions and had earned a 94 on Metacritic. They’d given up countless hours of personal and family time to finish it. Their reward for that was to lose their jobs? It just felt so unfair.”
From Press Reset.