{
"encounterId": "itemMartAnalysts",
"state": {
"gp": 100,
"itemMartHagglingDone": true,
"paymentAccepted": true
},
"beatIds": [
"discussion",
"introductions",
"recruitment",
"doorKnock",
"scouting",
"stock",
"consignment",
"analystGoodbye"
],
"actionLog": [
{
"id": "introduce",
"desc": "Introduce yourself."
},
{
"beatId": "introductions"
},
{
"id": "introName",
"hint": "Your name here",
"value": "I am Raven, a druid and initiate. I serve the wild beasts, the deep forest, the wind, the rain, and the moon."
},
{
"beatId": "recruitment",
"resolutionText": "\"Good to meet you.\""
},
{
"id": "fireSacrifice",
"hint": "Write (or don't) an item you want to give them here.",
"value": "Raven gives them a vial of Kardosh's perfume."
},
{
"encounterId": "itemMartAnalysts",
"beatId": "doorKnock",
"resolutionText": "\"Thank you. Fire cleanse your soul!\" The cultists soon leave. You leave and go back to your room."
},
{
"id": "askFor100",
"desc": "Ask for 100 gp."
},
{
"beatId": "scouting",
"resolutionText": "[CHA check: 13] They give you 100 gp."
},
{
"id": "firstFloorKiosk",
"desc": "In the grand hall on the ground floor."
},
{
"beatId": "stock"
},
{
"id": "kioskBudget",
"hint": "Write your budget recommendation here.",
"value": "\"The cleric is a great idea: spell services are very profitable, and being able to turn undead helps defend the kiosk. However, at 75% of your budget it is just too expensive. Similarly, the lockable kiosk is a good idea but eats too much budget without actually defending the kiosk.\"\n\nRaven's recommendation:\n- Elite guard (150)\n- Worg Juice keg (50)\n- Dry rations box (50)\n- Ammo box (10)\n- Lighting box (10)\n- Climbing box (20)\n\nWith a slightly larger budget (465gp), Raven would instead recommend dropping the dry rations box and adding a cleric. This would likely be much more profitable (adventurers usually bring their own rations and don't consume them as unpredictably as they do light sources, climbing equipment, or psychoactive beverages). However, selling dry rations is still probably better than hiring two extra \"mook\" guards that would inevitably die or flee in terror."
},
{
"beatId": "consignment"
},
{
"id": "consignmentItem",
"hint": "Write down what you'd like to give to them to sell and at what price.",
"value": "(I don't have my character sheet with me. I don't _think_ there's anything I'd want to sell but I'm not sure. If I have anything valuable but non-magical that isn't easily fungible I'd consider that.)"
},
{
"beatId": "analystGoodbye"
}
]
}